![]() Similar to Igwe’s questline, here’s a two-parter that not only sheds a bit more light onto Mikhaila’s character, but adds to the game’s ending. Mikhaila’s Medicine and the Truth About Her Father If the player does decide to stick around to help take down a deadly wave of Typhon, this will not only open up another short (and timed) quest during the game’s climax, but the deed will be called out again in the post-credits epilogue.ĩ. Soon after Morgan can deliver Igwe safely into Cargo Bay, she’s asked by security chief Sarah Elazar to go through several steps in helping to prepare for a battle… that she can completely skip. Not only does saving Igwe open up another variation on two of the three main endings (Igwe also periodically supplies ammo and upgrades to Morgan), this is will open another tiny side mission that is acknowledged by the game’s epilogue. Dayo Igwe, who is stuck in a nearby floating crate and running out of oxygen. While making a spacewalk toward Cargo Bay in the second half of the game, Morgan will receive an S.O.S. Several crucial parts of these questlines are easy to miss or forget about, so keep in mind that Morgan receives a bit of praise in the game’s epilogue for seeing them through properly. This will kick off three optional missions involving said chef, already-central character Danielle Sho and some bad blood between the two. If you want to experience Prey’s longest, most involved side quest chain, remember this: Help the cook in Crew Quarters’ cafeteria. The Cook, Finding Danielle Sho… and Exacting Her Revenge Unlike with the mind-controlled crew members, killing him doesn’t just affect how empathetic the ending finds Morgan to be Morgan is specifically called out for having spared the man or not.Ħ. We won’t spoil the specifics of this moral quandary, but in this scenario Morgan can either kill a very bad man (for an added personal gain, we should mention) or free him from danger. Near the end, Morgan will have to choose between these three options… though another method of escape from the station may still be possible… This is a variable that doesn’t result in any other gameplay differences, but it’s arguably pretty important in the context of the ending’s twist.Ībout a quarter of the way into the game, Morgan is presented with her three main options for how she’ll ultimately deal with the station’s Typhon threat: A character named January has a plan to blow up the station, a character named December wants Morgan to immediately flee via escape pod, and her brother Alex wants her to destroy the Typhon in a riskier way that would leave Talos I intact. ![]() Though it might spoil the conclusion to say why, Prey’s ending makes sure to note whether Morgan killed every Typhon she saw or decided to sneak past enough of them. How You Engage (Or Don’t) With the Typhonĭespite the enemy aliens’ decidedly evil nature, the game still keeps track of how often the player chooses to kill them. Add the rest of Talos I’s living crew to the list of possible murder victims, and Morgan has quite a say over what Prey’s ending will think of her.ģ. Morgan can free these prisoners from their mental bonds with a stun gun or Typhon ability if she’s stealthy enough, though the game also keeps track of each one that dies. Unfortunately for about twenty of these people, Typhons called Telepaths have turned them into mind-controlled, head-bursting bombs. ![]() Talos I is home to over 260 employees and visitors, each of whom are named, discoverable and assigned varying amounts of interconnected backstory. Prey isn’t exactly subtle about Neuromods being problematic in general each time Morgan picks up one of his purple pals, the game autosaves just before playing a low, ominous tone. Who would’ve thought injecting alien DNA through your eyeball and into your brain could have any negative effects? While this repeated decision to specifically upgrade your Typhon-derived abilities makes little impact on the narrative’s larger arc, it’s certainly addressed during crucial conversations shortly before and after the credits roll (as well as throughout the game). Here’s an accounting of everything players need to keep track of to be in full control of their ending: ![]() How protagonist Morgan Yu engages with enemies, how many NPCs she saves, and even which upgrades she chooses have concrete effects on Prey’s conclusion. While plenty of these examples are self-contained events, a surprising amount directly affect the story’s ending. While most publishers would normally rush to flaunt the many examples of narrative choice in their games, you might not know that Bethesda’s Prey is chock full of moments in which players’ actions have a serious impact on how the plot plays out.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |